Shop upgrades¶
Upgrade cards are bought with points during a run and are gone when the run ends. There are 51 cards in 4 tiers, and bigger shops deal higher tiers (see the shop).
Prices along the bottom of each card are for the 1st, 2nd and 3rd copy, before Haggler and Octave. Haggler takes 10% off per level. With Octave (an ascension 1 node), the 2nd copy of every card except Refuel costs the same as the 1st, and each copy after that costs what the copy before it would have, so the 3rd copy costs the 2nd price shown. "Copies from your tree" means copies the meta tree or a start grant perk gives you at the start of a run.
The shop never deals a card that can no longer change anything, like a 5th Double Down or a Golden Rush once golden tiles are as close together as they get.
Tier 1 cards¶
Dealt in the Basic, Advanced, Elite shops.
Light tiles are worth +1 point.
Dark tiles are worth +1 point.
Pick a dice side; it rolls +1 higher.
Light tiles are worth +2 points.
Dark tiles are worth +2 points.
Every tile is worth +1 point, whatever its colour.
Tier 2 cards¶
Dealt in the Advanced, Elite, Ult shops.
The first tile of every roll pays double. Each extra copy adds half as much as the last, and copies from your tree count.
One more dark tile between light tiles.
One more light tile between dark tiles.
Pick a dice side; it rolls +2 higher.
Land on a dark tile and that roll pays +50%. Each extra copy adds half as much as the last, and copies from your tree count.
Land on a light tile and that roll pays +50%. Each extra copy adds half as much as the last, and copies from your tree count.
Every dice side rolls +1 higher.
Your Spark source charges 1 more each time it charges. No source charges more than 5.
Light tiles are worth +4 points.
Dark tiles are worth +4 points.
Every tile is worth +2 points.
Tier 3 cards¶
Dealt in the Elite, Ult shops.
Golden tiles pay +10. They appear every 10th tile, or sooner with Golden Rush.
Roll a natural 1: +150 bonus points.
Reach a biome gate: +400 bonus points.
Golden tiles appear 2 tiles sooner (needs Golden Tiles).
Pick a dice side; it rolls +3 higher.
Each dark landing in a row after the first pays +25% more, up to +125%, or +200% with Nocturne. Each extra copy adds half as much as the last, and copies from your tree count.
Each roll adds 2% of your points per copy, but never more than a quarter of that roll's score (closer to half with more copies). You will usually hit that limit. Up to 8 copies, tree copies included.
Every landing pays +60%, light or dark. Each extra copy adds half as much as the last, up to +120%. Needs Light Streak and Dark Streak: half power with +1 of each, full power with +2 of each.
+10 rolls, right now.
Light tiles are worth +8 points.
Dark tiles are worth +8 points.
The Spark meter needs 2 less to fill, down to 39. Each payout still makes the next fill 1 bigger.
Your Spark source charges on both colours instead of one.
Pick a dice side; it rolls +4 higher.
Two more dark tiles between light tiles.
Two more light tiles between dark tiles.
Every tile is worth +4 points.
Pick a dice side; it rolls +5 higher.
Tier 4 cards¶
Dealt in the Ult shop.
After a Spark payout, leftover Spark is doubled, but never enough to fill the meter again by itself.
Roll a natural 6: you get 1 roll back, or part of one if your die is weighted toward the 6. Extra copies do nothing.
Every tile you cross pays +25% more. Each extra copy adds half as much as the last, and copies from your tree count.
Every biome you enter: All Tiles +1 for the rest of the run.
A full Spark meter pays 3 rolls instead of 2.
Reach a biome gate: +800 bonus points.
15% chance a roll's points are doubled. Every copy rolls its own chance, so two that both hit pay 4x.
Every dice side rolls +2 higher.
Pick a dice side; it rolls +6 higher.
Golden tiles pay +20 more (needs Golden Tiles).
Land on a dark tile and that roll pays +50% more, after every other bonus. Each extra copy adds half as much as the last, and copies from your tree count.
Land on a light tile and that roll pays +50% more, after every other bonus. Each extra copy adds half as much as the last, and copies from your tree count.
Every tile is worth +8 points.
With no All Points copies, every tile you cross pays +37.5% more. Worth less if you already have All Points, from the shop or your tree.
Every dice side rolls +3 higher.
Golden tiles pay +40 more (needs Golden Tiles).
Numbers on this page match Rogue Roller version 3.7.0.