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Shop upgrades

Upgrade cards are bought with points during a run and are gone when the run ends. There are 51 cards in 4 tiers, and bigger shops deal higher tiers (see the shop).

Prices along the bottom of each card are for the 1st, 2nd and 3rd copy, before Haggler and Octave. Haggler takes 10% off per level. With Octave (an ascension 1 node), the 2nd copy of every card except Refuel costs the same as the 1st, and each copy after that costs what the copy before it would have, so the 3rd copy costs the 2nd price shown. "Copies from your tree" means copies the meta tree or a start grant perk gives you at the start of a run.

The shop never deals a card that can no longer change anything, like a 5th Double Down or a Golden Rush once golden tiles are as close together as they get.

Tier 1 cards

Dealt in the Basic, Advanced, Elite shops.

Light Tiles +1
Tier 1

Light tiles are worth +1 point.

1st122nd963rd324
Dark Tiles +1
Tier 1

Dark tiles are worth +1 point.

1st122nd963rd324
Side +1
Tier 1Pick a sideSteep repeats

Pick a dice side; it rolls +1 higher.

1st152nd9603rd10,935
Light Tiles +2
Tier 1

Light tiles are worth +2 points.

1st202nd1603rd540
Dark Tiles +2
Tier 1

Dark tiles are worth +2 points.

1st202nd1603rd540
All Tiles +1
Tier 1

Every tile is worth +1 point, whatever its colour.

1st302nd2403rd810

Tier 2 cards

Dealt in the Advanced, Elite, Ult shops.

Head Start
Tier 2

The first tile of every roll pays double. Each extra copy adds half as much as the last, and copies from your tree count.

1st702nd5603rd1,890
Dark Streak +1
Tier 2

One more dark tile between light tiles.

1st802nd6403rd2,160
Light Streak +1
Tier 2

One more light tile between dark tiles.

1st802nd6403rd2,160
Side +2
Tier 2Pick a sideSteep repeats

Pick a dice side; it rolls +2 higher.

1st902nd5,7603rd65,610
Dark Landing +50%
Tier 2Steep repeats

Land on a dark tile and that roll pays +50%. Each extra copy adds half as much as the last, and copies from your tree count.

1st1002nd6,4003rd72,900
Light Landing +50%
Tier 2Steep repeats

Land on a light tile and that roll pays +50%. Each extra copy adds half as much as the last, and copies from your tree count.

1st1002nd6,4003rd72,900
All Sides +1
Tier 2Steep repeats

Every dice side rolls +1 higher.

1st1202nd7,6803rd87,480
Ignition
Tier 2After your Spark source

Your Spark source charges 1 more each time it charges. No source charges more than 5.

1st1202nd9603rd3,240
Light Tiles +4
Tier 2

Light tiles are worth +4 points.

1st1402nd1,1203rd3,780
Dark Tiles +4
Tier 2

Dark tiles are worth +4 points.

1st1402nd1,1203rd3,780
All Tiles +2
Tier 2

Every tile is worth +2 points.

1st2502nd2,0003rd6,750

Tier 3 cards

Dealt in the Elite, Ult shops.

Golden Tiles
Tier 3

Golden tiles pay +10. They appear every 10th tile, or sooner with Golden Rush.

1st7252nd5,8003rd19,575
Snake Eyes
Tier 3

Roll a natural 1: +150 bonus points.

1st7602nd6,0803rd20,520
Gate Bonus
Tier 3

Reach a biome gate: +400 bonus points.

1st9602nd7,6803rd25,920
Golden Rush
Tier 3Needs Golden Tiles

Golden tiles appear 2 tiles sooner (needs Golden Tiles).

1st1,1002nd8,8003rd29,700
Side +3
Tier 3Pick a sideSteep repeats

Pick a dice side; it rolls +3 higher.

1st1,4002nd89,6003rd1,020,600
Dark Combo
Tier 3Steep repeats

Each dark landing in a row after the first pays +25% more, up to +125%, or +200% with Nocturne. Each extra copy adds half as much as the last, and copies from your tree count.

1st1,4002nd89,6003rd1,020,600
Interest
Tier 3Steep repeats

Each roll adds 2% of your points per copy, but never more than a quarter of that roll's score (closer to half with more copies). You will usually hit that limit. Up to 8 copies, tree copies included.

1st1,4002nd89,6003rd1,020,600
Equinox
Tier 3Steep repeats

Every landing pays +60%, light or dark. Each extra copy adds half as much as the last, up to +120%. Needs Light Streak and Dark Streak: half power with +1 of each, full power with +2 of each.

1st1,5002nd96,0003rd1,093,500
Refuel
Tier 3Steep repeats

+10 rolls, right now.

1st1,6002nd102,4003rd1,166,400
Light Tiles +8
Tier 3

Light tiles are worth +8 points.

1st1,8002nd14,4003rd48,600
Dark Tiles +8
Tier 3

Dark tiles are worth +8 points.

1st1,8002nd14,4003rd48,600
Capacitor
Tier 3After your Spark source

The Spark meter needs 2 less to fill, down to 39. Each payout still makes the next fill 1 bigger.

1st1,8002nd14,4003rd48,600
Conductor
Tier 3Needs Night Current or Day CurrentOne per run

Your Spark source charges on both colours instead of one.

1st2,200
Side +4
Tier 3Pick a sideSteep repeats

Pick a dice side; it rolls +4 higher.

1st2,4002nd153,6003rd1,749,600
Dark Streak +2
Tier 3

Two more dark tiles between light tiles.

1st2,6002nd20,8003rd70,200
Light Streak +2
Tier 3

Two more light tiles between dark tiles.

1st2,6002nd20,8003rd70,200
All Tiles +4
Tier 3

Every tile is worth +4 points.

1st3,5002nd28,0003rd94,500
Side +5
Tier 3Pick a sideSteep repeats

Pick a dice side; it rolls +5 higher.

1st4,2002nd268,8003rd3,061,800

Tier 4 cards

Dealt in the Ult shop.

Flywheel
Tier 4After your Spark sourceSteep repeats

After a Spark payout, leftover Spark is doubled, but never enough to fill the meter again by itself.

1st5,2002nd332,8003rd3,790,800
Sixth Sense
Tier 4One per run

Roll a natural 6: you get 1 roll back, or part of one if your die is weighted toward the 6. Extra copies do nothing.

1st5,400
All Points +25%
Tier 4Steep repeats

Every tile you cross pays +25% more. Each extra copy adds half as much as the last, and copies from your tree count.

1st6,3002nd403,2003rd4,592,700
Momentum
Tier 4

Every biome you enter: All Tiles +1 for the rest of the run.

1st6,3002nd50,4003rd170,100
Overcharge
Tier 4Needs IgnitionOne per runAfter your Spark source

A full Spark meter pays 3 rolls instead of 2.

1st6,500
Grand Gate
Tier 4

Reach a biome gate: +800 bonus points.

1st6,8002nd54,4003rd183,600
Double Down
Tier 4Max 4 copies, counting your treeSteep repeats

15% chance a roll's points are doubled. Every copy rolls its own chance, so two that both hit pay 4x.

1st7,2002nd460,8003rd5,248,800
All Sides +2
Tier 4Steep repeats

Every dice side rolls +2 higher.

1st8,1002nd518,4003rd5,904,900
Side +6
Tier 4Pick a sideSteep repeats

Pick a dice side; it rolls +6 higher.

1st8,1002nd518,4003rd5,904,900
Golden Vein
Tier 4Needs Golden Tiles

Golden tiles pay +20 more (needs Golden Tiles).

1st9,0002nd72,0003rd243,000
Dark Jackpot
Tier 4Steep repeats

Land on a dark tile and that roll pays +50% more, after every other bonus. Each extra copy adds half as much as the last, and copies from your tree count.

1st11,0002nd704,0003rd8,019,000
Light Jackpot
Tier 4Steep repeats

Land on a light tile and that roll pays +50% more, after every other bonus. Each extra copy adds half as much as the last, and copies from your tree count.

1st11,0002nd704,0003rd8,019,000
All Tiles +8
Tier 4

Every tile is worth +8 points.

1st11,5002nd92,0003rd310,500
All Points +37.5%
Tier 4Steep repeats

With no All Points copies, every tile you cross pays +37.5% more. Worth less if you already have All Points, from the shop or your tree.

1st13,5002nd864,0003rd9,841,500
All Sides +3
Tier 4Steep repeats

Every dice side rolls +3 higher.

1st18,0002nd1,152,0003rd13,122,000
Golden Lode
Tier 4Needs Golden Tiles

Golden tiles pay +40 more (needs Golden Tiles).

1st22,0002nd176,0003rd594,000

Numbers on this page match Rogue Roller version 3.7.0.