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Biomes

The Rogue Roller biomes

There are 15 biomes. Their order is shuffled at the start of every run, and after the 15th biome the same order repeats. Each biome ends at a gate, see biomes and gates.

Looks

Each biome has its own tile colours and something in the air, like falling snow or rising embers. It also has its own creatures around your ball, a sound under the music and a colour grade, with a soft glow on most devices.

Midnight
Drifting motesBatsSound: crickets

Dusky violet and black tiles in a still purple night.

Inferno
Rising embersFire wispsSound: crackling fire

Hot peach and ember red tiles over a blazing red glow.

Ocean
Rising bubblesFish and jellyfishSound: waves on the shore

Pale blue and deep navy tiles, far below the waves.

Jungle
Blinking firefliesBirds and butterfliesSound: jungle birds

Mint and moss tiles under a warm green canopy.

Frost
Falling snowSnow glidersSound: howling wind

Snow white and steel blue tiles in a frozen sky.

Cosmos
Twinkling starsCometsSound: a deep cosmic hum

Lavender and violet tiles drifting through deep space.

Desert
Blowing sandVulturesSound: desert wind

Pale sand and baked clay tiles under a hot amber sky.

Toxic
Glowing sporesBuzzing fliesSound: gurgling swamp water

Acid lime and murky green tiles in a poisonous haze.

Sakura
Falling petalsButterflies and floating lanternsSound: wind chimes

Blossom pink and plum tiles in a soft rosy glow.

Storm
Rain and lightningCrowsSound: heavy rain and thunder

Cloud grey and slate tiles under a thundering sky.

Monsoon
Rain and lightningDragonfliesSound: warm steady rain

Pale jade and deep teal tiles on rain soaked terraces under a slate sky.

Canyon
Blowing sandHawksSound: dry canyon wind

Sandstone and rust red tiles among red mesas in amber light.

Aurora
Falling snowSnowy owlsSound: a still polar hush

Ice white and deep sea blue tiles on an ice field under green light.

Mire
Glowing sporesGlowing moths and fliesSound: a bubbling bog

Pale moss and peat brown tiles in a swamp lit by glowing mushrooms.

Autumn
Falling petalsCrows and butterfliesSound: rustling leaves

Peach and maple red tiles in the woods at dusk, with orange leaves falling.

Moving scenery and graphics

  • Trees sway, crystals spin, lamps glow and the floating islands drift.
  • Creatures wander around your ball and come back if they stray too far.
  • The biome sound follows the EFFECTS volume slider in the settings.
  • Phones, and Roblox graphics quality 4 to 6 on any device, run a lighter version with fewer creatures and moving props and a softer glow. Phones skip the glow unless graphics quality is set by hand to 7 or higher.
  • With graphics quality set by hand to 3 or lower, or with Reduced Motion turned on in your Roblox settings, the creatures and moving scenery switch off. Graphics quality 3 or lower also drops the glow.
  • Automatic graphics counts as 4 to 6 on phones and 7 or higher everywhere else.

Lengths

The length depends on how many biomes into the run you are, not which biome it is.

Biome number Tiles long Gate is at tile
1 60 60
2 150 210
3 320 530
4 445 975
5 570 1,545
6 695 2,240
7 820 3,060
8 945 4,005
9 1,070 5,075
10 1,195 6,270
11 1,320 7,590
12 1,445 9,035
13 1,570 10,605
14 1,695 12,300
15 1,820 14,120

Climates and weather

Every biome belongs to one of 5 climates, 3 biomes each. Some forge effects and meta tree nodes only work in one climate.

Weather can strike in every run. Each roll has a 3% chance to start the good weather of the climate you are in, and a 2% chance to start its bad weather instead. Good weather lasts 10 rolls and bad weather 10, counting the roll it started on. A new strike replaces whatever weather is running; weather never stacks. Bad weather never stops a roll moving at least one tile. The weather in play shows under EFFECTS in the run panel, with the rolls it has left.

  • Forecast halves the chance of bad weather.
  • Stormchaser raises the chance of good weather to 5%.
  • Long Exposure makes good weather last 15 rolls.
Climate Biomes Good weather Bad weather
⛈️ Stormy Ocean, Storm, Monsoon Struck by Lightning Downpour
🔥 Scorched Inferno, Desert, Canyon Heatwave Heat Haze
❄️ Frozen Frost, Cosmos, Aurora Snowblind Black Ice
🌿 Overgrown Jungle, Toxic, Mire Overgrowth Mudslide
🌆 Twilight Midnight, Sakura, Autumn Moonstruck Gloom

Good weather

Struck by Lightning
Stormy

Every roll counts 3 higher.

Heatwave
Scorched

Golden tiles arrive 2 sooner.

Snowblind
Frozen

Every tile you pass is worth +4.

Overgrowth
Overgrown

Every roll moves 2 more tiles.

Moonstruck
Twilight

Light and dark bonuses both count on every tile.

Bad weather

Downpour
Stormy

Every roll counts 1 lower.

Heat Haze
Scorched

Every roll pays 25% less.

Black Ice
Frozen

Every roll moves 1 tile less.

Mudslide
Overgrown

Every roll counts 1 lower.

Gloom
Twilight

Every roll pays 25% less.

Numbers on this page match Rogue Roller version 3.7.0.