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Forge

The forge puts permanent effects on the faces of your die. Open crates with meta points to get effects, then choose a face to put one on. Each face holds one effect, so six faces means six choices. Cards level up as their face lands and when you merge copies into them. The forge opens after 5 runs (see what opens as you play). If you had already opened a crate, or have a card in your bag or on a face, it stays open for you.

Crates

Every crate draws from all 54 effects. Dearer crates can't land below a certain rarity, which takes the commons (and more) out of the draw.

Worn Crate
150 meta
Common
55.39%
Uncommon
26.71%
Rare
12.86%
Epic
3.56%
Legendary
1.19%
Mythic
0.3%
Gilded Crate
350 metaUncommon or better
Uncommon
59.87%
Rare
28.82%
Epic
7.98%
Legendary
2.66%
Mythic
0.67%
Astral Crate
850 metaRare or better
Rare
71.82%
Epic
19.89%
Legendary
6.63%
Mythic
1.66%

Every 40th crate you open is Rare or better, whichever crate it is.

Opening in bulk: tap the OPEN x1 button on the forge page to switch between x1, x5 and x10, then pick a crate and confirm. A batch costs the crate's price times the count, and all its cards show on one reveal. x10 needs the Crate Master pass, which also shows every batch's cards straight away. Each crate still rolls on its own and counts toward the guarantee, so the odds are the same as opening them one by one.

Weekend luck: every weekend, from Friday 20:00 UTC to Monday 04:00 UTC, every rarity above a crate's lowest gets 2 times its usual weight in the draw. The crate's lowest rarity comes up less and every rarity above it comes up more. The odds panel in the game says when it is on and shows the boosted chances. A Double Luck Weekend banner shows when it starts, and players who turned on Roblox notifications get one as it opens.

Crate Rarity Usual chance Weekend chance
Worn Crate Common 55.39% 38.3%
Worn Crate Mythic 0.3% 0.41%
Gilded Crate Uncommon 59.87% 42.72%
Gilded Crate Mythic 0.67% 0.95%
Astral Crate Rare 71.82% 56.03%
Astral Crate Mythic 1.66% 2.59%

Crates can't be opened while a run is live or saved, and the rest of the forge waits too. Finish the run, or delete the saved run with the bin on the home screen, to open them again.

Your bag

Cards you open go into your bag. Copies of the same effect at the same level share one card with a count. Above the bag:

  • Search by effect name or rarity.
  • The rarity button shows every card, then only Common, Uncommon and so on up to Mythic.
  • The sort button puts cards in the order you got them, rarest first, or A to Z.

A card from a new crate always shows, so opening one clears the search and the rarity filter.

Loadouts

Tap LOADOUTS on the forge page to save the effects on your die and put them back on later.

  • SAVE stores all six faces in a slot. Saving over a used slot asks first.
  • LOAD puts the saved effects back on. Faces that already match stay put, the rest go back to your bag, then each face takes its card from the bag. If a card is no longer in your bag, that face is left bare.
  • Tap a slot's name to rename it, up to 20 characters.
  • Loadouts load, and new slots can be bought, only between runs, not during one or while a run is saved. Saving and renaming still work.

You start with 1 free slot. Each extra slot costs more meta than the last, up to 10 slots:

Slot Price
Slot 1 Free
Slot 2 500 meta
Slot 3 1,250 meta
Slot 4 3,150 meta
Slot 5 7,800 meta
Slot 6 19,550 meta
Slot 7 48,850 meta
Slot 8 122,050 meta
Slot 9 305,200 meta
Slot 10 762,950 meta

Levels

Every card starts at LV 1. Levelling a card makes its effect stronger: each card under Effects shows what it does at LV 1 and how far its main number climbs by its top level. Levels never cost meta.

Rarity Top level
Common LV 7
Uncommon LV 6
Rare LV 6
Epic LV 5
Legendary LV 5
Mythic LV 4

These effects have their own top level instead: Nudge (Common) at LV 2, Tithe (Uncommon) at LV 2, Magpie (Uncommon) at LV 3 and Kick (Rare) at LV 4.

Earning XP: a card on your die earns 10 XP each time its face lands in a run, bonus throws included. A Mimic or Chaos face earns for its own card. When a card levels up mid run, the new level works from your next throw. Unrigged runs earn no XP, because the forge is off in them.

Merging: feed copies of the same effect from your bag into a card, on a face or in the bag. A fresh LV 1 copy gives 1,000 XP. A levelled copy gives everything that went into it plus the XP it holds, so two cards of one level make one card of the next. Merging never costs meta, but the copies are used up. The cheapest copies go in first, and a card at its top level takes no more.

Putting a card on a face, taking it off and loading a loadout all keep its level and XP.

Each level needs twice the XP of the one before:

Level up XP needed Landings at 10 XP Fresh LV 1 copies Total from LV 1
LV 1 to 2 1,000 XP 100 1 1,000 XP
LV 2 to 3 2,000 XP 200 2 3,000 XP
LV 3 to 4 4,000 XP 400 4 7,000 XP
LV 4 to 5 8,000 XP 800 8 15,000 XP
LV 5 to 6 16,000 XP 1,600 16 31,000 XP
LV 6 to 7 32,000 XP 3,200 32 63,000 XP

Effects

Each card shows what its effect does at LV 1, and the line under that shows how its main number climbs from LV 1 to its top level. The numbers along the bottom of each card are the chance of getting that exact effect from one crate. Weight effects put a hidden weight inside the dice, so one side comes up more often and the side opposite it less. Only the heaviest weight on your dice counts, and each level makes the weight heavier. The table shows each weight at its top level. These chances were measured over thousands of test throws, so they are close rather than exact, and the odds panel in the game shows them for your dice.

Weight effect Level Side it favours That side The side opposite Each other side
Loadstone LV 6 Its own side 27.2% 8.6% 16.1%
Feather LV 7 The side opposite it 29.6% 7.4% 15.8%
Magnet LV 6 Its own side 60.6% 3.8% 8.9%

Common

Sunstone
CommonScoring

Roll this face and land on a light tile: the roll pays 1.5x.

LV 1 to LV 7: 1.5x to 2.1x

Worn7.91%
Moonstone
CommonScoring

Roll this face and land on a dark tile: the roll pays 1.5x.

LV 1 to LV 7: 1.5x to 2.1x

Worn7.91%
Feather
CommonWeight

This face sinks, so its opposite comes up more often. If you have more than one weight, only the heaviest counts.

LV 1 to LV 7: favoured side lands 23.1% to 29.6%

Worn7.91%
Nudge
CommonTrigger

This face adds 1 to how far you move.

LV 1 to LV 2: +1 to +2

Worn7.91%
Surge
CommonTrigger

This face charges 0.2 more Spark, on top of what your source charges.

LV 1 to LV 7: +0.2 to +0.38

Worn7.91%
Gilded
CommonScoring

Roll this face and land on a golden tile: the roll pays 3x.

LV 1 to LV 7: 3x to 4.8x

Worn7.91%
Stepping Stone
CommonTrigger

Every tile you move over on this throw is worth +2.

LV 1 to LV 7: +2 to +3.8

Worn7.91%

Uncommon

Loadstone
UncommonWeight

This face is heavier, so it comes up more often. If you have more than one weight, only the heaviest counts.

LV 1 to LV 6: favoured side lands 20.7% to 27.2%

Worn2.97%Gilded6.65%
Twin Star
UncommonScoring

This face pays 1.35x, on any tile.

LV 1 to LV 6: 1.35x to 1.7x

Worn2.97%Gilded6.65%
Tithe
UncommonScoring

This face pays 1 meta when it lands, up to 120 meta a run.

LV 1 to LV 2: 1 to 2 meta

Worn2.97%Gilded6.65%
Multi Shot
UncommonTrigger

Each time this face lands, there is a 10% chance to throw the dice twice more (up to 3 times a roll). Bonus throws can trigger it again and charge no Spark. After 30 misses in a row, the next one is guaranteed.

LV 1 to LV 6: 10% to 20%

Worn2.97%Gilded6.65%
Glow
UncommonTrigger

This face makes your next throw pay 1.5x.

LV 1 to LV 6: 1.5x to 2x

Worn2.97%Gilded6.65%
Ember
UncommonTrigger

This face charges 0.4 more Spark, on top of what your source charges.

LV 1 to LV 6: +0.4 to +0.8

Worn2.97%Gilded6.65%
Magpie
UncommonScoring

Roll this face and land on a golden tile: earn 2 meta. Shares a 120 meta per run limit with Tithe.

LV 1 to LV 3: 2 to 4 meta

Worn2.97%Gilded6.65%
Stormglass
UncommonScoring

Roll this face in a stormy biome: the roll pays 2.5x.

LV 1 to LV 6: 2.5x to 4x

Worn2.97%Gilded6.65%
Emberstone
UncommonScoring

Roll this face in a scorched biome: the roll pays 2.5x.

LV 1 to LV 6: 2.5x to 4x

Worn2.97%Gilded6.65%

Rare

Gambit
RareScoring

This face pays 2.5x, but only when you land on an odd numbered tile.

LV 1 to LV 6: 2.5x to 4x

Worn1.07%Gilded2.4%Astral5.99%
Magnet
RareWeight

This face is much heavier, so it comes up far more often. If you have more than one weight, only the heaviest counts.

LV 1 to LV 6: favoured side lands 41.5% to 60.6%

Worn1.07%Gilded2.4%Astral5.99%
Echo
RareTrigger

This face pays the roll a second time at 0.75x, multipliers included.

LV 1 to LV 6: 0.75x to 1.5x

Worn1.07%Gilded2.4%Astral5.99%
Kick
RareTrigger

This face moves you 3 extra tiles.

LV 1 to LV 4: +3 to +6

Worn1.07%Gilded2.4%Astral5.99%
Keystone
RareScoring

Roll this face and stop on a biome gate: the roll pays 3x.

LV 1 to LV 6: 3x to 5x

Worn1.07%Gilded2.4%Astral5.99%
Mimic
RareTrigger

This face copies the effect on the face you rolled last throw, at that card's level plus 0, up to its top level. It cannot copy an effect that moves you, throws more dice or weighs the die.

LV 1 to LV 6: +0 to +5 levels

Worn1.07%Gilded2.4%Astral5.99%
Slingshot
RareTrigger

This face moves you 1 tile, but your next roll moves twice as far and pays 2x. Bonus throws do not use it up.

LV 1 to LV 6: 2x to 3x

Worn1.07%Gilded2.4%Astral5.99%
Rimestone
RareScoring

Roll this face in a frozen biome: the roll pays 3x.

LV 1 to LV 6: 3x to 5x

Worn1.07%Gilded2.4%Astral5.99%
Verdant
RareScoring

Roll this face in an overgrown biome: the roll pays 3x.

LV 1 to LV 6: 3x to 5x

Worn1.07%Gilded2.4%Astral5.99%
Clockwork
RareTrigger

Every time this face lands in a biome it pays 10% more, up to 2x. The count resets when you enter a new biome.

LV 1 to LV 6: 2x to 3x

Worn1.07%Gilded2.4%Astral5.99%
Loan
RareScoring

This face pays 2.5x, then your next 5 rolls pay 25% less. Rolling it again resets the count.

LV 1 to LV 6: 2.5x to 4x

Worn1.07%Gilded2.4%Astral5.99%
Fidelity Card
RareScoring

While on your die: shop cards cost 20% less. Not Refuel. If you have more than one, only the best counts.

LV 1 to LV 6: 20% to 32.5% off shop cards

Worn1.07%Gilded2.4%Astral5.99%

Epic

Crown
EpicScoring

This face pays 2.2x, on any tile.

LV 1 to LV 5: 2.2x to 3.4x

Worn0.45%Gilded1%Astral2.49%
Bloom
EpicTrigger

This face makes your next throw pay 2.5x.

LV 1 to LV 5: 2.5x to 4.1x

Worn0.45%Gilded1%Astral2.49%
Turnabout
EpicTrigger

Note the colour you land on. If your next throw lands on the other colour, it pays 4x. Does nothing while every tile is one colour.

LV 1 to LV 5: 4x to 7x

Worn0.45%Gilded1%Astral2.49%
Supernova
EpicScoring

Roll this face and land on a light tile: the roll pays 3.5x.

LV 1 to LV 5: 3.5x to 5.9x

Worn0.45%Gilded1%Astral2.49%
Obsidian
EpicScoring

Roll this face and land on a dark tile: the roll pays 3.5x.

LV 1 to LV 5: 3.5x to 5.9x

Worn0.45%Gilded1%Astral2.49%
Fuse
EpicTrigger

Every Fuse face that comes up, a copied one included, adds a spark to one shared fuse. The 5th spark sets it off and that roll pays 6x, then the fuse starts again.

LV 1 to LV 5: 6x to 11x

Worn0.45%Gilded1%Astral2.49%
Duskstone
EpicScoring

Roll this face in a twilight biome: the roll pays 3.5x.

LV 1 to LV 5: 3.5x to 5.9x

Worn0.45%Gilded1%Astral2.49%
Target
EpicScoring

Each roll names light, dark or gold, in turn. Roll this face and land on that colour: the roll pays 4x.

LV 1 to LV 5: 4x to 7x

Worn0.45%Gilded1%Astral2.49%

Legendary

Card Counter
LegendaryTrigger

For your next 2 throws, every Double Down you own is 10% more likely to hit.

LV 1 to LV 5: 10% to 20%

Worn0.12%Gilded0.27%Astral0.66%
Philosopher's Stone
LegendaryTrigger

The tile you land on counts as golden for this roll, paying 1x your golden bonus on top. With no golden bonus yet it pays +10.

LV 1 to LV 5: 1x to 2x

Worn0.12%Gilded0.27%Astral0.66%
Wildcard
LegendaryTrigger

This face counts as whichever number suits your perks best (even or odd, high or low) and pays 2x.

LV 1 to LV 5: 2x to 3x

Worn0.12%Gilded0.27%Astral0.66%
Wheel of Fortune
LegendaryTrigger

Spin the wheel: the roll pays 1x, 2x, 3x, 5x or 10x. The bigger the number, the smaller its slice.

LV 1 to LV 5: top slice 10x to 19x

Worn0.12%Gilded0.27%Astral0.66%
Comet
LegendaryTrigger

This face moves you 8 extra tiles and every tile you pass pays double. Stops at a biome gate like any throw.

LV 1 to LV 5: +8 to +16

Worn0.12%Gilded0.27%Astral0.66%
Radiance
LegendaryScoring

Land on a light tile: the roll pays 6x. Any other tile: 0.8x.

LV 1 to LV 5: 6x to 9x

Worn0.12%Gilded0.27%Astral0.66%
Darkness
LegendaryScoring

Land on a dark tile: the roll pays 6x. Any other tile: 0.8x.

LV 1 to LV 5: 6x to 9x

Worn0.12%Gilded0.27%Astral0.66%
Harmony
LegendaryScoring

Roll this face: every chance multiplier that hit this roll pays again at 0.5x strength, up to 5x. A gentler Resonance.

LV 1 to LV 5: 0.5x to 1.1x strength

Worn0.12%Gilded0.27%Astral0.66%
Descent
LegendaryScoring

If this is your die's lowest face, rolling it pays 9x. If not: 0.5x.

LV 1 to LV 5: 9x to 13x

Worn0.12%Gilded0.27%Astral0.66%
Farm
LegendaryScoring

Roll this face: 1 time in 4 it also pays 10% of what this biome has paid so far. Farm's own pay never counts.

LV 1 to LV 5: 10% to 18% of the biome's pay

Worn0.12%Gilded0.27%Astral0.66%

Mythic

Avalanche
MythicScoring

This face pays 4x, on any tile.

LV 1 to LV 4: 4x to 7x

Worn0.04%Gilded0.08%Astral0.21%
Resonance
MythicTrigger

Every lucky bonus that hit this throw pays again: each Double Down hit, a won Coin Flip, Lucky Seven, and a Bloom, Glow or Turnabout an earlier throw set up. The repeat is 1x as strong, capped at 10x.

LV 1 to LV 4: 1x to 1.9x

Worn0.04%Gilded0.08%Astral0.21%
Omni Shot
MythicTrigger

Each time this face lands, there is a 25% chance to throw the dice twice more (up to 4 times a roll). Bonus throws can trigger it again and charge no Spark. After 12 misses in a row, the next one is guaranteed.

LV 1 to LV 4: 25% to 49%

Worn0.04%Gilded0.08%Astral0.21%
Eternity
MythicTrigger

Every roll this face lands is written down. When you cross a biome gate, every written roll pays again at 1x, then the list clears.

LV 1 to LV 4: 1x to 1.9x

Worn0.04%Gilded0.08%Astral0.21%
Chaos
MythicTrigger

Every time this face lands it turns into a random effect at 25% of that effect's top level and does what it does, Omni Shot included. Common effects come up most, mythic ones least. It never turns into an effect that moves you, weighs the die or copies a face.

LV 1 to LV 4: 25% to 100% of an effect's top level

Worn0.04%Gilded0.08%Astral0.21%
Ascensio
MythicScoring

While on your die: a shop upgrade you buy has a 10% chance to come with a free copy, at no extra cost and no price rise. Not Refuel, shop tiers or refreshes. Caps still apply, and two faces add up to at most 30%.

LV 1 to LV 4: 10% to 20% chance of a free copy

Worn0.04%Gilded0.08%Astral0.21%
Ballista
MythicTrigger

This face moves you exactly 1 tile. Your next normal throw moves 2.5x as far and pays 2.5x.

LV 1 to LV 4: 2.5x to 3x

Worn0.04%Gilded0.08%Astral0.21%
Destiny
MythicScoring

While on your die: every roll also pays a random Rare face (Gambit, Keystone, Rimestone or Verdant) at this card's level. If you have more than one, only the best counts.

LV 1 to LV 4: its Rare face at LV 1 to LV 4

Worn0.04%Gilded0.08%Astral0.21%

Chaos draws

Every time a Chaos face lands, it turns into one of these 41 effects and works exactly like that effect for that throw. The level it draws at is a share of that effect's top level, rounded to a whole level, and the share climbs with Chaos's own level: 25% at LV 1, 50% at LV 2, 75% at LV 3 and the top level at LV 4. Weight effects, effects that move you (Ballista among them), Mimic, and Ascensio, Fidelity Card and Destiny, which only work while on your die, are never drawn.

Effect Rarity Chance each landing Level drawn at Chaos LV 1, 2, 3, 4
Gilded Common 4.21% 2, 4, 5, 7
Moonstone Common 4.21% 2, 4, 5, 7
Stepping Stone Common 4.21% 2, 4, 5, 7
Sunstone Common 4.21% 2, 4, 5, 7
Surge Common 4.21% 2, 4, 5, 7
Ember Uncommon 3.16% 2, 3, 5, 6
Emberstone Uncommon 3.16% 2, 3, 5, 6
Glow Uncommon 3.16% 2, 3, 5, 6
Magpie Uncommon 3.16% 1, 2, 2, 3
Multi Shot Uncommon 3.16% 2, 3, 5, 6
Stormglass Uncommon 3.16% 2, 3, 5, 6
Tithe Uncommon 3.16% 1, 1, 2, 2
Twin Star Uncommon 3.16% 2, 3, 5, 6
Clockwork Rare 2.63% 2, 3, 5, 6
Echo Rare 2.63% 2, 3, 5, 6
Gambit Rare 2.63% 2, 3, 5, 6
Keystone Rare 2.63% 2, 3, 5, 6
Loan Rare 2.63% 2, 3, 5, 6
Rimestone Rare 2.63% 2, 3, 5, 6
Verdant Rare 2.63% 2, 3, 5, 6
Bloom Epic 2.11% 1, 3, 4, 5
Crown Epic 2.11% 1, 3, 4, 5
Duskstone Epic 2.11% 1, 3, 4, 5
Fuse Epic 2.11% 1, 3, 4, 5
Obsidian Epic 2.11% 1, 3, 4, 5
Supernova Epic 2.11% 1, 3, 4, 5
Target Epic 2.11% 1, 3, 4, 5
Turnabout Epic 2.11% 1, 3, 4, 5
Card Counter Legendary 1.58% 1, 3, 4, 5
Darkness Legendary 1.58% 1, 3, 4, 5
Descent Legendary 1.58% 1, 3, 4, 5
Farm Legendary 1.58% 1, 3, 4, 5
Harmony Legendary 1.58% 1, 3, 4, 5
Philosopher's Stone Legendary 1.58% 1, 3, 4, 5
Radiance Legendary 1.58% 1, 3, 4, 5
Wheel of Fortune Legendary 1.58% 1, 3, 4, 5
Wildcard Legendary 1.58% 1, 3, 4, 5
Avalanche Mythic 1.05% 1, 2, 3, 4
Eternity Mythic 1.05% 1, 2, 3, 4
Omni Shot Mythic 1.05% 1, 2, 3, 4
Resonance Mythic 1.05% 1, 2, 3, 4

Numbers on this page match Rogue Roller version 3.7.0.