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Challenges

Challenges open after your first finished run. Each one is a normal run under a fixed set of rules, scored on points or on the tile you reach, with 5 medals to earn. Each challenge rewards its own Limited perk, a card you can only get by earning that challenge's Platinum medal.

  • Your meta tree counts. Your forge counts too, except in Unrigged.
  • Start grant sockets are ignored, so every medal is earned by the rules and your tree.
  • Open the page with the CHALLENGES card on the home screen, beside the daily tasks.
  • Every challenge has its own leaderboard of this season's best scores: press TOP on its card. A challenge run does not count for the main leaderboards or the daily tasks, except a daily task to earn a challenge medal.
  • A challenge run pays 1.5x meta, on top of the medal rewards below.
  • Medal meta is times your ascension multiplier, so the table is what you get before ascending.
  • SAVE & QUIT and CONTINUE work as in any run, and a medal is kept even if you leave. Starting a challenge while a normal run is saved asks you to CONTINUE RUN or DELETE & PLAY first.

The medals

Medal Reward, the first time
Clear 250 meta and the challenge's badge.
Bronze 500 meta.
Silver 1,000 meta.
Gold 1,500 meta.
Platinum 2,500 meta. Its Limited perk opens up: it counts as found, so you can fill it on the Ascension perks page, and gates may deal it from then on. Platinum in every challenge earns a badge.

Challenge of the week

Every week, from Monday 00:00 UTC, one challenge is featured at the top of the Challenges page. Medals you earn in it that week pay x2 meta, and it has its own weekly board. The challenges take turns in the order of the table below, one a week.

The challenges

Targets are in medal order: Clear / Bronze / Silver / Gold / Platinum.

Challenge Rules Scored on Targets Perk
â›Ŋ Gas Station Membership Shop refresh prices rise twice as fast and upgrade prices 1.75x as fast. Refuel always costs 800. Gates give 1.5x rolls. tiles 5,000 / 10,000 / 12,500 / 17,500 / 25,000 Full Service
đŸ› ī¸ Faulty Engine Every roll costs 2 rolls, plus 1 more for every 1,000 tiles. points 1,000,000 / 5,000,000 / 50,000,000 / 250,000,000 / 3,125,000,000 Overhaul
📈 Inflation Every biome gate raises shop prices by 25%, compounding. points 10,000,000 / 25,000,000 / 125,000,000 / 625,000,000 / 3,125,000,000 Bull Market
đŸœī¸ Drought Every roll pays half. points 10,000,000 / 25,000,000 / 125,000,000 / 625,000,000 / 3,125,000,000 Oasis
đŸĒ™ Coinflip: Worse Edition Every roll pays double or nothing, with even odds. points 10,000,000 / 25,000,000 / 125,000,000 / 625,000,000 / 3,125,000,000 Heads Up
🎲 Unrigged Your forged faces do nothing. points 5,000,000 / 15,000,000 / 45,000,000 / 105,000,000 / 225,000,000 Fair Play
đŸĒĢ Out Of Fuel Nothing refuels: no gate rolls, no Spark rolls, no Refuel, no Fresh Legs, no Sixth Sense. tiles 1,500 / 3,000 / 6,000 / 9,000 / 25,000 Reserve Tank
đŸšĢ Perk Hater Biome gates deal no perk cards. The refuel still pays. points 10,000,000 / 25,000,000 / 125,000,000 / 625,000,000 / 3,125,000,000 Lone Wolf

The Daily Run

The Daily Run card on the Challenges page starts a run with one kit for everyone that UTC day: a meta tree bought with 50% of the base tree's price, and a forge die, both built around the day's theme.

  • A Daily Run ends after 50 rolls, however many rolls gates and Spark give you. No rolls are sold in it.
  • Everyone gets the same roads that day.
  • It pays meta like a challenge run, x1.5. The first Daily Run you play to its end each day also pays a finish bonus of 250 meta, times your daily task band and your ascension multiplier.
  • Your best score of the day goes on that day's board.
  • In a Daily Run, flags stand on the track where each friend's best run that day reached. Passing one shows a toast naming the next friend ahead.
  • Yesterday's top 3 stand on gold, silver and bronze steps at the top of the LEADERBOARD page.

When a day closes at 00:00 UTC, its top 10 win meta, paid on their next join within 7 days. First place also earns the Daily Champion title. Each prize grows with your ascension multiplier, your Alchemist level and Double Meta, so the prize column on the board shows what each place would pay you. The sums are on How the numbers work.

Place Base prize
#1 1,000 meta
#2 to #3 600 meta
#4 to #10 300 meta

Numbers on this page match Rogue Roller version 3.7.0.